As the description mentions, attacks need to deal DMG to enemies to charge the Lightfall Sword.The initial slash does not grant energy stacks.The cooldown begins around frame 98 at 60 FPS after casting, or around 1.63 seconds after casting.Higher ping may result in noticeably delayed energy consumption. With low ping, energy is consumed around frame 107 at 60 FPS after casting, or around 1.78 seconds after casting.Normal Attacks, Elemental Skills, and Elemental Bursts have a 50% chance to grant the Lightfall Sword an additional stack of energy." Constellation Level 6, Noble Obligation: "Lightfall Swords created by Glacial Illumination start with 5 stacks of energy.Constellation Level 5, Chivalric Quality: Increases this talent's level by 3 and raises its maximum level to 15.Constellation Level 2, Lady of Seafoam: "Decreases the CD of Icetide Vortex's Holding Mode, rendering it identical to Tapping CD.".Each stack consumed will increase the duration of this effect by 6s up to a maximum of 18s." Constellation Level 1, Tidal Illusion: "Every time Icetide Vortex's Grimheart stacks are consumed, Eula's Physical DMG is increased by 30% for 6s.Eula's Passive Talent 2, Wellspring of War-Lust, affects Icetide Vortex as follows: "When Glacial Illumination is cast, the CD of Icetide Vortex is reset and Eula gains 1 stack of Grimheart.".Eula's Passive Talent 1, Roiling Rime, affects Icetide Vortex as follows: "If 2 stacks of Grimheart are consumed upon unleashing the Holding Mode of Icetide Vortex, a Shattered Lightfall Sword will be created that will explode immediately, dealing 50% of the basic Physical DMG dealt by a Lightfall Sword created by Glacial Illumination.".The Grimheart buff stacks indicated by first Eula's mantle glowing on first stack and then followed by brighter glow and snowflake falls on second stack.When this skill hits at least one enemy, it generates 1.5 Elemental Particles if it was pressed and 2.5 if it was held.Talent Levels past 10 require Normal Attack Level Increase methods, with Tartaglia's Master of Weaponry Passive Talent being the only method currently available.
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